My code for starting up the Steam API isn't anything fancy it's almost exactly the same code as the manual suggests.
When I test the game by launching it straight from GameMaker, I can see in the console that the Steam API never initializes - it just fails over and over. The game launches fine, but the Steam overlay never appears.
After having issues getting things to work by compiling from my primary Windows machine to my Mac Mini, I just decided to export the game using the GameMaker Studio 2 macOS IDE - which works much better.Īnyway, the issue I'm having now is that the Steam API will not work. Just a little backstory: as some of you are aware, a lot has changed for macOS exports since the last time I've compiled this game, with the introduction of macOS Catalina. I wanted to push a small bug fix out for Fatty Rabbit Hole on Steam, where I have versions of the game for Windows, macOS, and Ubuntu.