Steam not working for mac

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My code for starting up the Steam API isn't anything fancy it's almost exactly the same code as the manual suggests.

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When I test the game by launching it straight from GameMaker, I can see in the console that the Steam API never initializes - it just fails over and over. The game launches fine, but the Steam overlay never appears.

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After having issues getting things to work by compiling from my primary Windows machine to my Mac Mini, I just decided to export the game using the GameMaker Studio 2 macOS IDE - which works much better.Īnyway, the issue I'm having now is that the Steam API will not work. Just a little backstory: as some of you are aware, a lot has changed for macOS exports since the last time I've compiled this game, with the introduction of macOS Catalina. I wanted to push a small bug fix out for Fatty Rabbit Hole on Steam, where I have versions of the game for Windows, macOS, and Ubuntu.